ESCAPE ROOM PROPS · PUZZLE ELECTRONICS · BELGIUM

Escape room props
built to your room

Puzzle electronics, countdown timers, triggered reveals and bomb-defusal finales. Designed and hand-built in Belgium for the room you already have.

An escape room prop has one job: to be the moment players talk about on the way out. We build the electronics behind it.

A keypad that opens something. A timer the whole room can hear. A case that has to be defused before the hour is up. None of it is a catalogue part with your logo on it. We start from your room, your story and your game master’s console, and build the prop that fits what is already there.

// WHAT WE BUILD

Electronics for the beat you are missing

[ 01 ]

Puzzle electronics

Keypads, code entry, key switches and sensors, wired to whatever has to happen the moment the players get it right.

[ 02 ]

Timers and reveals

A countdown the room can read, and an output that fires a maglock, a light or a set piece at the second it matters rather than when somebody remembers to press a button.

[ 03 ]

Bomb-defusal finales

The defusable case, in a room instead of on a field. A code, a clock, and a last minute nobody forgets. The single most requested prop we build.

// WHICH PROP

Where a room usually starts

// FAQ

Frequently asked questions

Do you build props for an existing escape room?

That is the normal case. Tell us the room, the story and the beat you want, and we build the prop into what is already there rather than asking you to rebuild around it.

Can a prop trigger a maglock or a light?

Yes. Props carry an output that fires when the puzzle is solved, so a door, a light or a set piece moves at the right second without a game master pressing anything.

What happens if a prop fails mid-game?

A game master can override any state from the console or on the device itself, so a room can be reset or pushed forward without ending the session.

How long does a custom escape room prop take?

It depends on what is in it. Tell us the room and the deadline and we say plainly whether we can hit it, before you commit to anything.

Make your
game unforgettable

Brief us on your scenario, room or shoot — we'll bring the hardware.

Request a quote