Laser tag props that
keep the score
Objective props and capture points for laser tag arenas, indoor and out. Beacon positioning where GPS cannot reach, and a scoreboard that fills itself in.
Laser tag already counts hits. What it usually cannot tell you is who held the room, who planted, or who was standing on the point when the clock ran out.
Our props do that part. They own the objective, decide it on the device, and hand the console a score at the end. Indoor sites are the hard case and the one we build for: beacon anchors give a prop a sense of place inside a building, so a location game works in a corridor as well as it does on open ground.
Objectives for an arena
Capture points
A point that flips to whoever stands on it with their tag, lit in their colour so a room can read the game at a glance. No button to press and no marshal in the loop.
Objective props
Small networked objectives you can spread across a building. Five game modes on a single unit, and no site WiFi needed in order to play.
Whole-arena builds
One arena on the same tags and the same console. Start with one point and add ground as the games get bigger, rather than replacing what you already own.
What an arena starts with
Waypoint Mk I
The point that decides for itself who holds it, and keeps playing when the network does not. Shipping today.
View product →Payload Mk I
A countdown, a code and two team buttons in a box you can carry, for games that move room to room. In development.
View product →Nuke Case Mk IV
The bomb prop with indoor positioning, for arenas that want a defusal finale as well as a ladder. In development.
View product →Frequently asked questions
Do your props work with our laser tag system?
They run alongside it rather than inside it. Our props own the objective and keep their own score while your taggers keep counting hits. Most sites run both and read the two together.
Will they work indoors?
Yes, that is what they are built for. Beacon anchors give a prop its position inside a building, so a location game runs in a corridor where GPS is no use at all.
How many points does an arena need?
One point is King of the Hill and a complete game on its own. Two or more give you Domination. Three or more give you hardpoint rotation, where the live point moves and the whole arena has to move with it.
Can players take a point without pressing anything?
Yes. Players carry a tag, and a point flips when enough of one team has been close enough for long enough. More players take it faster, up to a cap, so a crowd cannot take it instantly.
Make your
game unforgettable
Brief us on your scenario, room or shoot — we'll bring the hardware.
Request a quote