
Nuke Case
Mk III Defusable airsoft and paintball bomb prop
Boost any airsoft, laser tag or paintball scenario. A rugged flight-case with keypad, live countdown and accelerometer — stand-alone, or built to your game site.
We have stopped taking new orders for the Mk III while we build its successor. If you want a Nuke Case, register your interest in the Mk IV and we will come back to you when it is ready.
This is how the Nuke Case Mk III boosts your game experience.
We build cases to improve the quality and the complexity of airsoft, laser tag and paintball game scenarios. Embedded in a robust flight-case you'll find — besides the electronics — a realistic prop finished with great attention to detail.
Six game modes,
built in
Standard on every tier.
CodeBuster
Two codes live in the case. One arms it, the other shuts it down, and each team gets one of them. You punch it in on the keypad, # to send and * to clear. Get it wrong and the case buzzes at you and puts ACCESS DENIED on the screen.
Sittingduck
The bomb starts safe. Hold the buttons down to flip it live and it starts banking time for whoever flipped it. The other team can flip it straight back, and it can change hands as often as the clock allows. Whoever had it longest when time runs out wins, and if it is still live when the clock hits zero it goes off.
MasterKey
Two keyed switches, and it takes both of them to arm it. Turn them together and the case goes live. Take either key back out and it is safe again, so two people have to stay with it and neither of them can wander off.
Quickshot
The countdown is cut into three windows and the case only listens during them. Hold both buttons inside a window and it flips. Try it outside one and nothing happens at all. Miss a window and it buzzes and flashes both buttons blue to tell you it has gone. You cannot sit on the case and work whenever you like, you have to be there three times, on its schedule.
Escort
The case has to be moved, and moved level. Tip it too far and it sounds a low tone and takes one of its lives. Run the lives out while it is live and the attackers have it. Shutting it down means pushing the token in and keeping it there while a bar fills, and pulling it early puts the bar back to zero.
Search & Destroy
CodeBuster on a much shorter leash. There is a window to get the bomb planted, and the moment it goes in a fuse takes over. Both are set before the game, so you can run it as a frantic couple of minutes or as a long grind. Once it is live the defenders’ code is the only thing that stops it.
Pick your loadout

Silver
A stand-alone model for smaller game sites. Six game modes in a rugged flight-case with detailed finishing.

Gold
Everything in Silver, tailor-made to your game site — electronics and outlook, built around how you actually play.
Compare every feature
Frequently asked questions
What is the Nuke Case Mk III?
The Nuke Case Mk III is a handmade flight-case bomb prop for airsoft, paintball and laser tag. Arm it, defuse it or detonate it with a keypad, a live countdown and an accelerometer that reacts to how it is handled.
How many game modes does it have?
Every Nuke Case ships with six game modes — from CodeBuster to Search & Destroy.
How much does the Nuke Case cost?
Pricing depends on the tier and how much we tailor the case to your game site. Tell us what you need and we’ll reply with a spec and a quote, usually within a couple of working days.
Can I order a custom build?
Yes. Gold cases are tailored to your game site — electronics and outlook. Tell us how you play and we will spec a case around it.
Where do you ship and where are you based?
IWG Industries designs and hand-builds every case in Belgium and ships across the EU. Talk to us directly and we’ll reply with a spec and quote.
Want a Nuke Case
when the Mk IV lands?
Tell us your game site and we'll spec the right case — Silver, Gold, or a build tailored to how you play.
Register interest in the Mk IV