SHIPPING · IN THE FIELD

Waypoint
Mk I Airsoft capture point and domination box

A capture point that decides for itself. A ring of light shows which team holds the ground, players take it by standing on it, and it keeps playing when the network does not.

// OVERVIEW

The point owns the ground. The console only keeps score.

Ownership is decided on the device: a player’s tag has to be close enough, for long enough. That is why a point keeps working through a network outage — the game does not stop because the WiFi did. The console collects the score, draws the settings form and pushes new firmware. It is not in the loop when a point changes hands.

// WHAT IT DOES
Taken by standing on it
Players carry a tag. Close enough for long enough and the point flips to their team — nothing to press. More of your team on the point takes it faster, capped so a crowd cannot make it instant.
Marshal override
A hold on the button cycles the owner with no tag needed, for staff overrides and testing. Keep holding and the point opens its own setup network.
Survives the network
The point holds its own state, so a dropped broker does not drop the game. It reconnects and republishes on its own.
Set up once, then remote
First boot raises its own access point and a setup page. Everything after that is remote — brightness, LED count, power budget, neutral colour, capture distances in metres, and firmware over the air.

THREE WAYS TO PLAY

Chosen from the console. The same points run all three.

MODE 01

Domination

Every point on the site is live at once. Stand in a point’s ring for the capture time to flip it to your team, and each point you hold scores a point a second, so two points score twice as fast as one. They change hands all game, and the best score when the clock stops wins.

MODE 02

King of the Hill

One point, and everybody wants it. Whoever is standing on it scores for every second they keep it, and it changes hands as often as people can push each other off. Best score when the clock stops takes the game. It is Domination narrowed down to a single point, which turns the whole site into one long argument over one patch of ground.

MODE 03

Hardpoint Rotation

Only one point is live at a time and it moves on a timer. The live one burns bright and pulses while the rest sit dim, and it is the only one scoring. When it moves the whole game moves with it, so teams have to break contact and rush the next one, over and over.

// HOW MANY POINTS

ONE POINT, OR A WHOLE FIELD

Not hardware tiers — every Waypoint is the same unit. What the count changes is which games you can run.

One point

KING OF THE HILL

A single contested point: hold it to score in King of the Hill. A complete game on one unit.

Three or more

HARDPOINT ROTATION

One point is live at a time and only that one scores. It moves to another point on a timer — the live one burns bright, the rest go dark, and the whole field has to move with it.

// FULL SPECIFICATION

WHAT A POINT DOES

Shipping firmware, updated over the air.

Addressable light ring
39 pixels in the holding team’s colour, visible across a field
Automatic capture by tag
A player’s beacon has to be near enough and stay long enough, so someone walking past does not take the point
Capture distance in metres
Three zones an operator sets in metres, calibrated per tag rather than guessed from signal strength
Contested capture
More of the leading team on the point captures it faster, up to a cap — a crowd cannot make it instant
Marshal button
Hold to cycle the owner — neutral, team one, team two — with no tag needed
Brightness & power budget
A current ceiling the point will not exceed, so it cannot brown itself out
Team & neutral colours
Per-game team colours from the console, and a neutral colour set per point
Live presence
Reports who is standing on it, so the console can show players against points
Operator console
Scores, game state and settings over WiFi. The point publishes its own settings form, so nothing needs changing console-side
Keeps playing offline
Ownership is decided on the point rather than on the server, so an outage does not stop the game
Phone setup, no cable
The point raises its own network and a setup page for the WiFi and broker details
Updates over the air
Dual firmware slots — a cable is needed for the very first flash and never again
Site-wide emergency alert
A marshal raises an alert and every point on the site flashes it, whatever game is running
Health telemetry
Uptime, signal and why it last restarted, so a point that misbehaves can be diagnosed from the console

READY TO TAKE
AND HOLD GROUND?

Tell us your site and how many points you want contested — we will spec the set and quote it.

Request a quote